News
 - 

Innovation in Cognitive Rehabilitation: a digital and motivational approach

Spoke5_riabilitazionecognitivaa
The Spoke 5 project in collaboration with Brainer S.r.l., combines Technology, Gamification, and Neuroaesthetics to enhance therapeutic adherence

The Research Module 5 of the flagship project TINCARE of the Spoke 5, aims to develop and validate a platform for the cognitive rehabilitation of elderly fragile people. To ensure accessibility to rehabilitation protocols, digitalization can help: if made available from one's own home, rehabilitation protocols could be easier for users to access and also more readily available for healthcare personnel administering them. In the clinical settings there is increasing importance placed on personalized treatment approaches, based on the individual characteristics and needs of each patient.  

 

For this reason, thew research group BIP, led by Professor Katiuscia Sacco, has started a collaboration with Brainer S.r.l., a company specializing in developing products for digital cognitive rehabilitation. The aim of the collaboration is to propose, as part of their research, some exercises whose mechanics are based on standard cognitive rehabilitation, typically carried out in a pen-and-paper format, enhanced with key elements of gamification, which allow to engage the user also from a motivational point of view.   

Moreover, the proposal of ecological tasks is relevant because it can simulate everyday life situations in which frail elderly individuals may encounter greater difficulties. 

Furthermore, the research interest of the BIP group is oriented towards aestethic gratification and its effect on intrinsic motivation. Since patients motivation is often a determining factor in the success of rehabilitation protocols, it is essential to consider it in therapeutic procedures. In this sense, comes into play Neuroaesthetics, a discipline that investigate the link between beauty and brain function, including learning, memory, attention and motivation.  

 

The collaboration between the research group BIP and Brainer S.r.l. aims to study the characteristics of digital rehabilitation protocols that can maximize motivation for therapeutic adherence, using musical, visual and gamification elements.